An audio-reactive visual engine.
Load a track and it drives the visuals. Play them live,
or render a frame-perfect 4K master. Everything runs on your machine.
matte /mat/ — the mask that shapes an image · lab — where the sauce is made
Version 1.0.0
macOS (Apple Silicon) · Windows 10/11 · nothing else to install · Stems built in
Trouble downloading? Grab it from the releases page.
Load a song, pick a look, shape it while it plays. Everything below is in the free download, no account needed, and Simple mode means the first render is three clicks in.
Liquid chrome, particle supernovas, topographic wireframes, gaussian splats, plasma, ink, terrain, starfields — every one driven by hit detection that follows the music, not just the volume.
Experimental — currently in beta testing. Describe a look nobody has built — "a cathedral of rotating glass ribs that shatter on the kick" — and Forge writes it as live shader code, compiles it, repairs its own errors and saves it to your library. It writes the maths, never the imagery: every frame is still drawn live from your audio. Off by default. Runs on your own Claude Code install, on your own account — no extra subscription.
Separate any song into drums, bass, vocals and instruments. Solo them, mix them live, download raw or polished mp3s — and drive the visuals from the drum stem alone.
An offline deterministic renderer replays your track frame-perfectly through real ffmpeg into ProRes 422 HQ — no dropped frames, any length, ready for the edit.
Drop any GLB and it becomes an audio-displaced hologram of points and wireframe. A 17-asset starter pack ships in the box; a photo can become a 3D splat cloud.
Before a frame plays, the track is mapped — sections, drops, BPM. The visuals then know what's coming: they lean into a drop before it lands, hold back through a quiet passage, and land the ending. No realtime-only tool can do this.
Stack looks and drive each from a different stem — drums push one, vocals move another. They don't just overlay: one layer's brightness can warp or carve into the other, and a drum hit can duck the vocal layer. Integrated, not stacked.
Type on the canvas and the particles hand-write it, in time. Letters are real geometry, not stencils — so marble veins through them, paper deckles at the edge and metal catches light. Feed it a song and it writes a word on every hit.
Drop a clip in and it becomes a source — rippled, chroma-split, sliced or pulsed by the music. Turn on Beat Chop and it cuts itself on the drum hits.
Mic or line-in drives the visuals with no track loaded. Pop the output into its own window, drag it to a projector, double-click for fullscreen — or go output-only on one screen while you keep the controls on the other.
The whole engine runs locally in one app. Your music, your renders and your presets never leave your computer. No account, no telemetry, no cloud.
Open in Simple mode and it's a look, a song and one slider. Shaping adds colour, effects and text. Full studio is everything. A short walkthrough runs on first launch and replays whenever you press ?.
Cuts from real pieces — rendered by the engine, finished by a person. Muted here; the sound-on versions are on @solus_fx.
The download is the full app, every engine, every effect, Stems, ROTO, 4K masters. Free exports carry a MATTE·LAB watermark. A licence removes it. No subscription, no account.
Key arrives by email in seconds. In the app: click FREE next to the version, paste it, done. 14-day refund, no questions.
MATTE·LAB to Applicationsright-click → Open. On macOS 15 or newer, if it still refuses: System Settings → Privacy & Security → Open Anyway. Apple notarisation is in progress; this step goes away with the next build.MatteLab.exeMore info → Run anywayGet told when a new version ships.
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